What I personally did at Alloy Space:
✅ Founder and Director: Served as the primary architect and visionary behind the game, overseeing its conceptualization and development from start to finish. I also funded the entire operation.
✅ Content Management: Managed all aspects of content strategy, creation, and curation across the game’s platform.
✅ UI/UX Design: Led the design of the user interface and user experience, utilizing Figma and other tools for high-fidelity prototyping and design.
✅ Prototyping: Developed interactive prototypes to test and refine gameplay mechanics and user interfaces.
✅ Art Direction: Guided the visual and artistic direction of the game, including oversight of 3D and concept art to ensure coherence with the game’s vision.
✅ User Testing and Feedback Integration: Conducted rigorous user testing sessions, collecting and integrating feedback to enhance the player experience.
✅ Leadership and Team Coordination: Scheduled and led team meetings to ensure alignment on project goals, timelines, and responsibilities, utilizing AGILE and sprint methodologies.
✅ Content Management: Managed all aspects of content strategy, creation, and curation across the game’s platform.
✅ UI/UX Design: Led the design of the user interface and user experience, utilizing Figma and other tools for high-fidelity prototyping and design.
✅ Prototyping: Developed interactive prototypes to test and refine gameplay mechanics and user interfaces.
✅ Art Direction: Guided the visual and artistic direction of the game, including oversight of 3D and concept art to ensure coherence with the game’s vision.
✅ User Testing and Feedback Integration: Conducted rigorous user testing sessions, collecting and integrating feedback to enhance the player experience.
✅ Leadership and Team Coordination: Scheduled and led team meetings to ensure alignment on project goals, timelines, and responsibilities, utilizing AGILE and sprint methodologies.
The development of the game spanned over a year, culminating in a remarkable launch that received widespread acclaim from the Avalanche community.
To effectively communicate the game's functions and gameplay to both developers and players, the creation of several complex flow charts was necessary. I utilized LucidSpark for the design and development of all these flow charts.
Central to the game was the ARC-Forge, an NFT capable of creating other NFT components, which players could either collect or sell within the game. I was responsible for designing the ARC interface, along with its numerous functions, as outlined below.
Below are several screenshots showcasing the designs I crafted in Figma. Each design has been prototyped and is fully testable within the Figma platform.
I also took on the responsibility for designing all marketing materials, encompassing a range of launch platforms, advertisements, and marketing campaigns.
The development of marketing materials and in-game interactions demanded a comprehensive suite of animations and videos to enhance user engagement and experience, all of which I meticulously crafted.
In conclusion, the insights shared here merely touch upon the extensive scope of my involvement in the project. I meticulously orchestrated every facet, from its inception to its culmination, overseeing the creation of 3D art, concept art, and the development process. This project was a personal investment, fully funded out of my own pocket, where I took the lead in designing the UI and mapping out the game's flow. Despite these efforts, the game ultimately did not succeed, falling victim to multiple hacks and exploits in its code. The pivotal challenge was the decision to outsource development to Winjit, a move that compromised the project's integrity. In spite of relentless efforts to salvage the situation, a decisive attack on our token's liquidity, resulting in its complete depletion, marked the project's irreversible closure.
The final designs for the many ARC-Forge NFTs that Alloy Space offered