What I personally did at Alloy Space:
✅ Founder and Director: Served as the primary architect and visionary behind the game, overseeing its conceptualization and development from start to finish. I also funded the entire operation.

✅ Content Management: Managed all aspects of content strategy, creation, and curation across the game’s platform.

✅ Comprehensive Documentation: Created and maintained extensive documentation covering all facets of the game's development and operation (documentation available here).

✅ UI/UX Design: Led the design of the user interface and user experience, utilizing Figma and other tools for high-fidelity prototyping and design.

✅ Prototyping: Developed interactive prototypes to test and refine gameplay mechanics and user interfaces.

✅ Art Direction: Guided the visual and artistic direction of the game, including oversight of 3D and concept art to ensure coherence with the game’s vision.

✅ User Testing and Feedback Integration: Conducted rigorous user testing sessions, collecting and integrating feedback to enhance the player experience.

✅ Leadership and Team Coordination: Scheduled and led team meetings to ensure alignment on project goals, timelines, and responsibilities, utilizing AGILE and sprint methodologies.

✅ Marketing and Promotion: Designed and executed all marketing materials and strategies, effectively promoting the game across various social media platforms.

Community Engagement: Maintained active communication with the game’s user base and the broader community, fostering engagement and addressing inquiries and feedback.
The development of the game spanned over a year, culminating in a remarkable launch that received widespread acclaim from the Avalanche community.

Voluntary Tweets and posts on Discord about the Alloy Space user experience.

To effectively communicate the game's functions and gameplay to both developers and players, the creation of several complex flow charts was necessary. I utilized LucidSpark for the design and development of all these flow charts.

Flow chart that I used when explaining the game over livestream video before game launch.

To convey the future direction and priorities of the game, I created a flow chart that was instrumental in communicating these aspects to the game's voluntary partners

This flowchart served as a guiding tool for the game's developers, addressing the intricate blend of on-chain and off-chain requirements. It meticulously outlined the game loop, detailing every function and flow necessary for the development team.

Central to the game was the ARC-Forge, an NFT capable of creating other NFT components, which players could either collect or sell within the game. I was responsible for designing the ARC interface, along with its numerous functions, as outlined below.
Below are several screenshots showcasing the designs I crafted in Figma. Each design has been prototyped and is fully testable within the Figma platform.
I also took on the responsibility for designing all marketing materials, encompassing a range of launch platforms, advertisements, and marketing campaigns.
The development of marketing materials and in-game interactions demanded a comprehensive suite of animations and videos to enhance user engagement and experience, all of which I meticulously crafted.

Numerous video screenshots like the one were enthusiastically shared on social media by fans of the game. The in-game animations I created, including this NFT reveal animation, received widespread admiration from players.

I created animations like this specifically for collaborations with other leading NFT projects, leveraging these partnerships to introduce our game to potential players and spotlight it within the broader community.

In the video featured here, I am the person presented. Regular updates and creations of similar videos were part of my responsibilities. I managed all aspects of the film work, encompassing videography, sound design, editing, and the integration of animations. (Some of the YouTube videos I created received 10s of thousands of view.)

A short video/animation that I created to showcase the Alloy Space idle game in action.

In conclusion, the insights shared here merely touch upon the extensive scope of my involvement in the project. I meticulously orchestrated every facet, from its inception to its culmination, overseeing the creation of 3D art, concept art, and the development process. This project was a personal investment, fully funded out of my own pocket, where I took the lead in designing the UI and mapping out the game's flow. Despite these efforts, the game ultimately did not succeed, falling victim to multiple hacks and exploits in its code. The pivotal challenge was the decision to outsource development to Winjit, a move that compromised the project's integrity. In spite of relentless efforts to salvage the situation, a decisive attack on our token's liquidity, resulting in its complete depletion, marked the project's irreversible closure.
The final designs for the many ARC-Forge NFTs that Alloy Space offered
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